Both the PS4 and PS5 versions will boast extra trophies, an optional lock-on function to help you in combat, revised accessibility settings and an additional multiplayer mode. New Features in 'Ghost of Tsushima: Director's Cut'Īpart from Iki Island, Ghost of Tsushima: Director's Cut introduces several new features to the base game. The First Three 'Final Fantasy' Games Are Being Remastered This Month.How to Tame Pets in 'Grounded's' New 'Shroom & Doom' Update.PS5 Restock Update for Target, Newegg, Costco, Best Buy, PS Direct and More.All in all, it is shaping up to be a meaty expansion. The developer has even added monkeys for you to pet. Sucker Punch also revealed that the expansion would introduce new side activities, enemy types, combat techniques and armor-including some for your horse that will let you mow down opponents. If the previous islands are anything to go by, Iki will have approximately 10-15 hours' worth of content, depending on how thoroughly you explore the map. For this expansion, you will travel to the neighbouring island of Iki to repel yet another Mongol invasion, but will eventually get wrapped up in a more personal story. In addition, a new chapter in Jin Sakai's tale will be integrated into the game's second act. The developer confirmed that the new edition would include everything that was in the original release, as well as the "Legends" multiplayer mode that was added several months later. In a PlayStation Blog post on July 1, Sucker Punch revealed a number of details about Ghost of Tsushima: Director's Cut, which is scheduled for release on August 20. 'Ghost of Tsushima: Director's Cut': Iki Island Expansion The director's cut will be a more substantial upgrade, introducing a suite of next-gen features and a new island for players to explore. The standard version has already been improved for the PS5 once, allowing it to run at a buttery-smooth 60 frames per second and in a much higher resolution. In particular, the open-world samurai game was praised for its beautiful historical setting, engrossing narrative and immensely gratifying swordplay. It'll be more of a wait, however-this Assassin's creed seems to be at least two years down the line, if not more.Ghost of Tsushima: Director's Cut is scheduled for release this year on PS4 and with an enhanced version for the PS5.ĭeveloped by Sucker Punch Productions, Ghost of Tsushima was one of 2020's highest-rated titles, garnering stellar reviews and multiple "Game of the Year" nominations. I've got a beautiful vision in my mind of a seamless rural-urban game world like the Witcher 3's Novigrad, and I'm excited to see where Ubisoft takes this concept. Ubisoft's never been a slouch when it comes to creating virtual cities, and even the Paris of the much-maligned Assassin's Creed Unity is a feast for the eyes. It does depend on what era Ubisoft plans to focus on, but Tokugawa-era Edo, Osaka, and Kyoto would all make for rich Assassin hunting grounds. There's definitely room for differentiation here, though, especially if Ubisoft embraces the astounding urbanism of premodern Japan. That gorgeous samurai sim owes a lot of its combat, parkourey exploration, and collectathon open world design to Ubisoft's latter-day RPG-adjacent Assassin's Creeds like Origins and Odyssey. It's called Ghost of Tsushima and it was released by Sucker Punch in 2020. Ubisoft does face a unique challenge in that a historical Japanese Assassin's Creed has already kind of been made. "Assassin" may be the Kleenex generic term for an infiltration-focused killer, but try to walk five steps without tripping over a movie, anime, videogame, or homebrew tabletop class paying homage to those covert warriors from Japan. Even though the historical ninja of the Sengoku period emerged long after the time of the Order of Assassins, that former group has really eclipsed the latter in the popular imagination. It really writes itself, doesn't it? Cast the shinobi clans of Iga province as some manner of Assassin Order franchisee, while the world famous warrior nobility of the samurai caste get to be Templars. Ubisoft veteran Marc-Alexis Côté described Codename Red as the "future of open world RPGs," and the game is being developed by Ubisoft Quebec, the team behind Assassin's Creed Odyssey. The game got only the briefest of trailers (opens in new tab) at Ubisoft Forward, setting the mood with a striking sunset over castles and forests, with a ninja armed with a hidden blade and Japanese short sword landing on a tiled roof before cutting to the series logo and "Codename Red" title. The evocative setting seems like a natural fit for Assassin's Creed's never-ending drama of cops 'n robbers-er, Templars and Assassins. Among the reveals at Ubisoft's Forward showcase earlier today we got our first look at the upcoming mainline Assassin's Creed game simply codenamed "Red" and set in Feudal Japan.
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